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Three worlds await over the hill.

Singularity RPG key art: Harmony and Melody hold hands on a giant purple mushroom as a huge robot looms in the mist behind them.

Singularity RPG

In a world where all networks are broken, something is still connecting you.

After an AI uprising, the town of Stamets Point is left disconnected and distressed. When Harmony, a brilliant AI researcher, vanishes, her partner Melody begins a quest to find her, shaped by your choices and conversations.

A hand-drawn, story-driven game that blends classic RPG systems with emotional storytelling. Turn-based battles carry the story forward, with an original soundtrack by Martin Biesecke.

Genre
Story-driven RPG
Status
Coming soon to Steam
Platforms
Windows, macOS
Demo
Playable now

No install? Play the demo in your browser (opens in a new tab).

The Doors to Netherwhere key art: three sealed doors, one of living vines, one of glowing machinery, one of stone, beneath the game's banner title.

The Doors to Netherwhere

The gods sealed their doors long ago. Now, something stirs behind them.

Foul foes approach. Prepare the villagers, organize your defenses, and decide whether to risk opening the Doors that have been sealed for generations.

You are the Captain of the Guard at a reclusive mountain temple, built long ago around a trio of mysterious portals. A turn-based tactical defense RPG with a rogue-like structure, inspired by classic JRPG set-pieces like the Esper Defense sequence from Final Fantasy VI.

Genre
Tactical defense RPG
Status
Coming soon to Steam
Platforms
Windows, macOS

The enemy is nigh, and your soldiers are few.

The Ultimate Choice
With precious little time to prepare, who and what can you scrounge together? Will you risk opening the Doors to seek aid from the Netherwhere?
Hold the Pass
The monastery is hardly a fortress. Position your units to guard access to the village.
Face the Horde
Each enemy type demands a different strategy.

Victory requires more than steel.

Convince the Villagers
To join the fight. To prepare weapons or precious resources. To trust your leadership.
Make the Most of Your Time
The clock is ticking. Some preparations are best done yourself. But others...?
Organize Your Parties
If fate is on your side, you'll have enough support for three defense parties, one for each mountain pass into the monastery village.
Title screen of The Traveling Witch in Animal Town: a witch rides a white rabbit through a black-and-white forest beside wooden signposts.

The Traveling Witch in Animal Town

A hand-drawn platformer set inside a living storybook.

In a village once home to a cozy community of talking animals, something has gone terribly wrong. After a desperate plea delivered by Atlas the Moth, you set out to help the animals reclaim their history, their homes, and their barley soup.

A classic 2D side-scroller where choice and interaction matter more than dexterity, with turn-based battles drawn from a bag of charms.

Genre
Platformer, turn-based charms
Status
Coming soon to Steam
Platforms
Windows, macOS
Developers
Overhill Games, Carling Arts

What if we made the kind of game we actually wanted to play?

Overhill Games was born from that simple idea. Over two years ago, Brian set out to build something rooted in the games that shaped him: rich worlds, unforgettable characters, and pixel art that feels both nostalgic and alive. Games like Final Fantasy VI, where every detail meant something and every character had a soul.

So he started small, stayed true, and began building. Today Overhill Games is a small but passionate indie studio with big worlds in the making, each one carrying the same spark: a love for storytelling, for classic RPG mechanics, and for the art form that started it all.

We're still growing. The games are still coming. And we're glad you're here for it.

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